Thursday, May 30, 2013

Solving Problems 2.0


This version is more transparent and exactingly defined. All you have to do is follow this sequence, and you'll receive great wins.

Start with number 1. Embody all subcategories. Then, move through the rest in order.


1. Serenity of Beingness
  • Perception of Zero turned on
  • no resistance within oneself
  • absolute acceptance of oneself
  • total personal responsibility
  • no fear of oneself
  • full self-determinism
  • total control of Emotions
  • total understanding of oneself
2. Communication conducive location, best perspective, and presence of power/authority
  • collection of viewpoints to properly identify and perceive problem
  • assessment of problem's origin, purpose, and individual reality
  • obtain all necessary tools and concepts that will be used while communicating towards understanding
  • best starting position towards problem that affords the least resistance potentiality
  • identification of plus and minus-points towards collective survivability (minus-points reflect data perceived as inconvenient, inconsistent, uncooperative, and results in misunderstanding)
  • identify all particles, connection points, and routes to the origination point of each minus-point
3. Responsibility
  • willingness to fully face and confront problem
  • no resistance or fear towards problem
  • desire to occupy the same space and postulate exact positionality of problem
  • willingness to establish reality congruence
  • willingness to persist in communicating to a total understanding
  • Continued persistence of the Perception of Zero
4. Communication
  • Reflect data closest to the static entity himself in which the majority can grasp the reality of data flowing through this wavelength due to an assimilated affinity for.
  • This is data reflecting convenience, consistency, and cooperation, collectively.
  • Thoroughly examine all particles, connection points, and routes to their origination points.
  • Congruent reality assessment through actual zero-point receipt of previously postulated plus and minus-points.
  • Increased ownership of problem
5. Understanding and Control
  • The realization of the problem's purpose
  • Total knowledge gained from total understanding
  • Total love for problem
  • Total perspective of problem
  • Total tolerance of problem
  • ability to duplicate the problem through greatest love and congruent reality creation
  • Total control through the understanding of how to freely start, change, or stop the persistence of problem (e.g. erasure via zero-point receipt, reverse vector duplicate)
  • Total willingness to admit cause of full control (static control)
6. Truth
  • Problem can no longer inhibit your ability to hold position
  • poses no threat to resource management
  • problem no longer has purpose
  • that which has no purpose ceases to exist within that reality
  • problem becomes a "nothingness"
  • Truth

The true purpose of all problems

If everyone clearly saw the same reality, it would cease to have purpose towards differentiation. With no contrasting viewpoints, there can be no game due to an inability to differentiate with that which you do not have. This is why different viewpoints had to be created so as to have purpose for spacial creation. The whole point of life is to perceive and differentiate with viewpoints and spacial creations. That which has no purpose ceases to exist within that postulated reality. This is why there are different problems for different viewpoints. Essentially, it is a board game with agreed upon rules in which to play with using self-determinism. This determinism creates viewpoints that are used for perceptic/differentiative purposes....and that's how we all have a game to play. How much fun are you having?

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